Warframe Best Sentinel Mods
Aura mods:
Mod: | Description: | Polarity: | Price on warframe.market: |
Corrosive projection | Enemy armor reduced by 30% at max rank | – Polarity | 10-15 plat |
Loot Detector | Mini-map shows loot-crates +30 loot radar | – Polarity | 15 plat |
Energy Siphon | Warframe energy regeneration +0.6 rate | – Polarity | 10-20 plat |
Rifle Amp | Rifle damage increased +27% | V Polarity | 10 plat |
Steel Charge | Melee weapon damage increased +60% | V Polarity | 10 plat |
NOTE:Aura mods increase amount of total mod-slots available to mod with on your warframe if the Polarity is matching the polarity your warframe have (can be changed by forma) – it actually doubles the capacity of the aura mod so if you have say 7 capacity on your aura mod, you GAIN 14 extra mod capacity for your warframe – hence the importance of matching polarities on aura mod slot.
Warframe Mods Guide: Applying, Combining, Fusion, Transmutation, Catalysts, Reactors, and Forma. Mods are the primary means of progression in Warframe. Sure, your robot suits and deadly weapons will level up over time, yet most of the stats that actually determine how much damage you give and take comes from the mods you attach to your gear.
- If there is a Warframe Rare Resource that can be collected from a planet in their spoils drop tables (from example Neural Sensors from Jupiter or Argon Crystals from the Void) then there is a way to easily farm the resources with the Spare Parts mod equipped on a sentinel and a weapon equipped that can deal self-damage such as the Ogris/ Castanas.
- Our guide here will walk you through the best ways to spend, earn, and purchase this crucial part of the game’s economy. You can spend Platinum to purchase Warframes, weapons, equipment, sentinels, mod packs, and cosmetics from the in-game marketplace. You can also use it as a currency to buy from other players.
Also note that Aura mods such as Corrosive Projection as well as Shield Disrupt and Energy Siphon are auras that stack within a group – if all have it they all stack with each other!
Corrosive Projection is a must-have for all missions vs. higher-level enemies that you need to kill – if all in team has it basically removes all their armor making them so much easier to kill.
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Energy Siphon is useful for Passive energy regeneration – I personally think its useful for Spy missions when I go Loki and don’t want to run out so easily of energy.
Augmentation mods:
Mod: | warframe | description | syndicate |
Pilfering Swarm | Hydroid | Enemies killed by tentacle swarm has 100% chance of dropping extra loot | Cephalon Suda/New Loka |
Chilling Globe | Frost | Enemies that enter globe have a 50% chance of become frozen solid for 8s | Cephalon Suda/Steel meridian |
Chromatic blade | Excalibur | Exalted blade damage type changes with energy color + higher status chance | Steel meridian/Arbiters of Hexis |
Freeze Force | Frost | Casting Freeze on ally adds +100% cold damage to their attacks for 40s | Cephalon Suda/Steel meridian |
Shock trooper | Volt | Casting Shock on ally adds +100% electrical dmg to their attacks for 40s | Arbiters of Hexis/Red Veil |
Vampire Leech | Trinity | Energy vampire (EV) excess energy replenish shields by 150% | The Perrin Sequence/New Loka |
NOTE:All augmentation mods platinum prices on warframe.market seem to be around 15 plat on the day of writing the article, and all augmentation mods cost 25k standing with syndicates.
There probably are a lot more useful augmentation mods – but these are the ones we have used quite a lot ourselves so far – feel free to give us suggestions to our email however if you wish us to extend this list :) Keep in mind that the mods you suggest should preferably serve a useful purpose – all but chromatic blade above help groups to farm in one way or another.
Exilus mods:
Mod: | What it gives (description) | Polarity | warframe.market price |
Cunning Drift | +12% slide, -30% friction +15% ability range | V Polarity | 10 plat |
Enemy Sense | +30 enemy radar | – Polarity | 3 plat |
Handspring | +160% faster knockdown recovery | – Polarity | 5 plat |
Power Drift | +15% ability strength +30% knockdown resistance | = Polarity | 7 plat |
Rush | +30% Sprint speed | – Polarity | 2 plat |
Thief’s Wit | +42 Loot radar | – Polarity | 2 plat |
NOTE:Prices are relative to the time of writing this article.
Regular (includes corrupted) must-have warframe mods:
Mod: | Description | Polarity | warframe.market price |
Continuity | +30% Ability Duration | V Polarity | 8 plat |
Flow | +150% Energy Max | – Polarity | 2 plat |
Blind rage | +99% Ability strength, -55% Ability efficiency | V polarity | 20 plat |
Constitution | +40% Knockdown recovery, +28% Ability duration | – Polarity | 10 plat |
Intensify | +30% Ability strength | V Polarity | 3 plat |
Narrow Minded | +99% Ability duration, -66% Ability range | D Polarity | 25 plat |
Natural Talent | Improves casting speed of warframe abilities +50% | – Polarity | 7 plat |
Overextended | +90% Ability range, -60% Ability strength | D Polarity | 20 plat |
Quick thinking | Drains energy to stop lethal damage with 240% efficiency | D Polarity | 10 plat |
Streamline | +30% Ability efficiency (lower energy cost) | – Polarity | 2 plat |
Transient Fortitude | +55% Ability strength, -27.5% Ability duration | V Polarity | 40 plat |
Stretch | +45% Ability range | – Polarity | 2 plat |
Redirection | +440% Shield Capacity | D Polarity | 1 plat |
Steel Fiber | +110% Armor | D Polarity | 2 plat |
Vitality | +440% Health | D Polarity | 2 plat |
Health Conversion | Health orbs grant +450 armor, stacking up to 3 times. Taking dmg consumes a stack after 3s | D Polarity | 60 plat |
NOTE:Primed versions of mods REQUIRE 1’000’000 (million) credits(!) to trade with other players! So if you’re buying, you better have 1 million credits PER Prime Mod.
For more information about existing warframe mods, you can visit the warframe.wikia.com page for it.
Mod: | Description: | Polarity | Price on warframe.market |
Combustion beam | Enemies killed explode dealing +600 damage shortly after death | V Polarity | 4 plat |
NOTE: These mods above work for all Primarys.
Rifle mods:
Mod: | Description | Polarity | price on warframe.market |
Serration | +165% damage | V Polarity | 2 plat |
Split Chamber | +90% Multishot | V Polarity | 4 plat |
Speed Trigger | +60% Fire rate (x2 for bows) | V Polarity | 2 plat |
Heavy Caliber | +155% damage, – (minus) 55% Accuracy | V Polarity | 25 plat |
Hellfire | +90% Heat damage | – Polarity | 5 plat |
Cryo Rounds | +90% Cold damage | D Polarity | 2 plat |
Stormbringer | +90% Electricity damage | – Polarity | 4 plat |
Infected Clip | +90% Toxin damage | – Polarity | 2 plat |
Malignant Force | +60% Toxin damage, +60% status chance | V Polarity | 8 plat |
Fanged Fusillade | +120% Slash damage | – Polarity | 40 plat |
Fast Hands | +30% Reload speed | – Polarity | 1-4 plat |
Piercing Hit | +30% Puncture damage | – Polarity | 1-5 plat |
Rifle Ammo Mutation | Converts unused ammo into rifle ammo (pistol becomes 8, sniper/shotgun 15) | – Polarity | 4 plat |
Vile Acceleration | +90% Fire rate (x2 for bows), – (minus) 15% damage | – Polarity | 12 plat |
Bane of Corpus | +30% damage to corpus | V Polarity | 2 plat |
Hammer Shot | +60% Critical damage, +40% status chance | D Polarity | 5 plat |
Bane of Grineer | +30% damage to grineer | V Polarity | 5 plat |
Bane of Infested | +30% damage to infested | V Polarity | 2-6 plat |
Point Strike | +150% Critical chance | V Polarity | 3 plat |
Rime Rounds | +60% cold damage, +60% status chance | V Polarity | 10 plat |
Shred | +30% Fire rate (x2 for bows), + 1.2 “punch through” | V Polarity | 5 plat |
Thermite Rounds | +60% heat damage, +60% status chance | V Polarity | 8 plat |
Vital Sense | +120% Critical damage | V Polarity | 4 plat |
Wildfire | +20% Magazine capacity, +60% heat damage | V Polarity | 2 plat |
NOTE:Rifle mods except for ammo mutation also works for bows(!).
Shotgun mods:
Mod: | Description: | Polarity: | Price on warframe.market: |
Hell’s Chamber | +120% Multishot | V Polarity | 2 plat |
Point Blank | +90% damage | V Polarity | 2 plat |
Chilling Grasp | +90% cold damage | D Polarity | 2 plat |
Charged Shell | +90% electricity damage | – Polarity | 4 plat |
Blunderbuss | +90% critical chance | V Polarity | 3 plat |
Accelerated Blast | +60% fire rate, + 60% puncture | V Polarity | 2 plat |
Blaze | +60% damage, + 60% heat damage | V Polarity | 6 plat |
Scattering Inferno | +60% heat, +60% status chance | V Polarity | 20 plat |
Ammo Stock | +60% Magazine capacity | – Polarity | 10-20 plat |
Contagious Spread | +90% Toxin | – Polarity | 4 plat |
Flechette | +30% puncture damage | – Polarity | 1 plat |
Incendiary Coat | +90% heat damage | – Polarity | 2 plat |
Shredder | +30% Slash | – Polarity | 3 plat |
Tactical Pump | +30% Reload Speed | – Polarity | 2-5 plat |
Shotgun ammo mutation | Converts unused ammo pickups to shotgun ammo | – Polarity | 2 plat |
Cleanse Corpus | +30% damage to corpus | V Polarity | 7 plat |
Cleanse Grineer | +30% damage to grineer | V Polarity | 7 plat |
Cleanse Infested | +30% damage to infested | V Polarity | 1-3 plat |
Cleanse Corrupted | +30% damage to corrupted (void) | V polarity | 39-50 plat |
Frigid Blast | +60% cold damage, + 60% status chance | V Polarity | 10 plat |
Ravage | +60% Critical damage | V Polarity | 2 plat |
Shotgun Spazz | +90% fire rate | V Polarity | 4 plat |
Seeking Fury | +15% Reload speed, +1.2 “punch through” | V Polarity | 3 plat |
Toxic Barrage | +60% toxin damage, +60% status chance | V Polarity | 6 plat |
Vicious Spread | +90% damage, + 60% spread | V Polarity | 12 plat |
Bow mods:
Mod: | Description: | Polarity: | Price on warframe.market: |
Arrow Mutation | Convert unused ammo pickup into arrow ammo | – Polarity | 2 plat |
NOTE:Everywhere where you can see exact numbers means numbers at MAX RANK.
For more information about existing warframe mods, you can visit the warframe.wikia.com page for it.
Mod: | Description: | Polarity: | Price on warframe.market: |
Barrel Diffusion | 120% multishot | V Polarity | 5 plat |
Deep Freeze | +90% cold damage | D Polarity | 5 plat |
Hornet Strike | +220% damage | V Polarity | 2 plat |
Lethal Torrent | +60% fire-rate, +60% multishot | V Polarity | 5 plat |
Convulsion | +90% electricity damage | – Polarity | 2 plat |
Scorch | +60% heat damage, +60% status chance | V Polarity | 7 plat |
Ruinous Extension | +8 range | – Polarity | 15-20 plat |
Pistol Pestilence | +60% toxin damage, +60% status chance | V Polarity | 5 plat |
Pathogen Rounds | +90% toxin damage | – Polarity | 10 plat |
Anemic Agility | +90% fire-rate, -15% damage | – Polarity | 5 plat |
Concussion Rounds | +60% Impact damage | – Polarity | 2 plat |
Heated Charge | +90% heat damage | – Polarity | 3 plat |
Hollow Point | +60% crit damage, -15% damage | – Polarity | 5 plat |
Maim | +120% Slash damage | – Polarity | 60 plat (right after void trader) |
No Return | +60% Puncture damage | – Polarity | 4 plat |
Pistol ammo mutation | Converts unused ammo to pistol ammo | – Polarity | 3 plat |
Quickdraw | +48% reload speed | – Polarity | 4 plat |
Razor Shot | +60% Slash damage | – Polarity | 3 plat |
Slip Magazine | +30% Magazine capacity | – Polarity | 3 plat |
Steady Hands | -60% Weapon recoil | – Polarity | 2 plat |
Stunning Speed | +40% reload speed, +10% status chance | – Polarity | 2 plat |
Expel Grineer | +30% damage to grineer | V Polarity | 5 plat |
Expel Corpus | +30% damage to corpus | V Polarity | 30 plat |
Expel Infested | +30% damage to infested | V Polarity | 3 plat |
Expel Corrupted | +30% damage to corrupted | V Polarity | 25-40 plat |
Frostbite | +60% cold damage, +60% status chance | V Polarity | 5 plat |
Gunslinger | +72% fire-rate | V Polarity | 4 plat |
Pistol Gambit | +120% critical chance | V Polarity | 3 plat |
Target Cracker | +60% crit damage | V Polarity | 6 plat |
Stance mods:
Mod: | Used for: | Polarity: | Price on warframe.market: |
Bleeding Willow | Polearms | – Polarity | 3 plat |
Blind Justice | Polearms | – Polarity | 3 plat |
Brutal Tide | Sparring | – Polarity | 5 plat |
Burning Wasps | Whips | D Polarity | 2 plat |
Clashing Forest | Staves | V Polarity | 4 plat |
Cleaving Whirlwind | Heavy Blade | D Polarity | 4 plat |
Coiling Viper | Whips | = Polarity | 2 plat |
Crossing Snakes | Dual Swords | – Polarity | 2 plat |
Crushing Ruin | Hammers | V Polarity | 20 plat |
Decisive Judgement | Nikanas | V Polarity | 5 plat |
Defiled Snapdragon | Blade & Whip | V Polarity | 4 plat |
Eleventh Storm | Sword & Shield | V Polarity | 10 plat |
Flailing Branch | Staves | <- Polarity | 5 plat |
Fracturing Wind | Fist | <- Polarity | 1 plat |
Gaia’s Tragedy | Fist | D Polarity | 3 plat |
Gemini Cross | Tonfas | V Polarity | 2 plat |
Gleaming Talon | Glaives | – Polarity | 10 plat |
Gnashing Payara | Dual Daggers | <- Polarity | 3 plat |
Grim Fury | Sparring | <- Polarity | 3 plat |
Homing Fang | Daggers | – Polarity | 3 plat |
Iron Phoenix | Swords | <- Polarity | 2 plat |
Malicious Raptor | Claws | V Polarity | 10 plat |
Pointed Wind | Daggers | V Polarity | 4 plat |
Reaping Spiral | Scythes | – Polarity | 1 plat |
Rending Crane | Heavy Blade | V Polarity | 15-25 plat |
Seismic Palm | Fists | D Polarity | 2 plat |
Shattering Storm | Hammers | D Polarity | 7 plat |
Shimmering Blight | Polearms | = Polarity | 5 plat |
Sinking Talon | Dual Daggers | = Polarity | 2 plat |
Sovereign Outcast | Tonfas | – Polarity | 10 plat |
Spinning Needle | Dual Daggers | D Polarity | 2 plat |
Stalking Fan | Scythes | = Polarity | 10 plat |
Sundering Weave | Machetes | = Polarity | 1 plat |
Swirling Tiger | Dual Swords | = Polarity | 3 plat |
Tempo Royale | Heavy Blade | D Polarity | 30 plat |
Tranquil Cleave | Nikanas | V Polarity | 7 plat |
Vengeful Revenant | Swords | V Polarity | 100-130 plat |
Vulpine Mask | Rapiers | – Polarity | 4 plat |
Regular Melee mods:
Mod: | Description: | Polarity: | Price on warframe.market: |
Berserker | +30% attack speed (max 75%) for +24s on Critical hit | V Polarity | 15 plat |
Fever Strike | +90% Toxin damage | – Polarity | 3 plat |
Blood Rush | +165% critical chance stacks with combo multiplier | V Polarity | 25 plat |
True Steel | +60% Critical chance | V Polarity | 5 plat |
Body Count | Increase Combo Duration by +12s | – Polarity | 30 plat |
Pressure Point | +120% Melee damage | V Polarity | 4 plat |
Molten Impact | +90% Heat damage | – Polarity | 3 plat |
Jagged Edge | +90% Slash damage | – Polarity | 5 plat |
Auger Strike | +120% Puncture damage | – Polarity | 25 plat |
Buzz Kill | +120% Slash damage | – Polarity | 60 plat (after void trader) |
Heavy Trauma | +90% Impact damage | – Polarity | 2 plat |
Reflex Coil | +60% Channeling Efficiency | – Polarity | 3 plat |
Rending Strike | +60% Slash damage, +80% Puncture damage | – Polarity | 4 plat |
Shocking Touch | +90% Electricity damage | – Polarity | 3 plat |
Sundering Strike | +90% Puncture damage | – Polarity | 4 plat |
Life Strike | +20% life steal, -140% channeling efficiency | D Polarity | 15 plat |
North Wind | +90% Cold damage | D Polarity | 3 plat |
Corrupt Charge | +100% Channeling damage, -40% Channeling Efficiency | V Polarity | 4 plat |
Finisher Touch | +60% Finisher damage | V Polarity | 3 plat |
Focus Energy | 40% Channeling efficiency, +60% effiency | V Polarity | 5 plat |
Fury | 30% Attack speed | V Polarity | 2 plat |
Killing Blow | +120% Channeling damage | V Polarity | 4 plat |
Organ Shatter | +90% Crit damage | V Polarity | 3 plat |
Reach | +60% range | V Polarity | 4 plat |
Smite Corpus | +30% damage to corpus | V Polarity | 5 plat |
Smite Infested | +30% damage to infested | V Polarity | 4 plat |
Smite Grineer | +30% damage to grineer | V Polarity | 5 plat |
Smite Corrupted | +30% damage to corrupted | V Polarity | 25 plat |
Spoiled Strike | +100% Damage, -20% Attack speed | V Polarity | 4 plat |
Vicious Frost | +60% Cold damage, +60% Status chance | V Polarity | 8 plat |
Virulent Scourge | +60% Toxin damage, +60% Status chance | V Polarity | 7 plat |
Volcanic Edge | +60% Heat damage, +60% Status chance | V Polarity | 6 plat |
Mod: | Description: | Polarity | Price on warframe.market |
Coolant Leak | Sentinel has a 3m freeze aura, slowing incoming enemies | 1 Polarity | 10 plat |
Accelerated Deflection | +90% Shield Recharge | D Polarity | 5 plat |
Animal Instinct | +30 Loot radar, +18 Enemy radar | – Polarity | 4 plat |
Guardian | Boost’s owners shield by 100% when it runs out | 1 Polarity | 4 plat |
Calculated redirection | +275% Shield Capacity | D Polarity | 2 plat |
Sanctuary | Creates a shield with x health around the player when he is reviving allies | D Polarity | 5 plat |
Enhanced Vitality | +220% Health | D Polarity | 4 plat |
Metal Fiber | +110% Armor | D Polarity | 5 plat |
Vacuum | Detects and collects items within 11.5m for its master, including mods | 1 Polarity | 5 plat |
Regen | If killed, Regenerates 1x with 100% Max Health and is invulnerable for 6s | 1 Polarity | 2 plat |
Mod: | Description: | Polarity: | Price on warframe.market |
Bite | +330% Critical chance, +220% Critical damage | V Polarity | 30 plat |
Link Health | +165% health-link | D Polarity | 10 plat |
Link Armor | +110% armor-link | D Polarity | 10 plat |
Link Shields | +110% shield-link | D Polarity | 7 plat |
Maul | +330% Melee damage | V Polarity | 7 plat |
Pack Leader | Heals your pet for a percentage of the damage you deal with your melee attacks. +x% lifesteal-link | V Polarity | 4 plat |
Scavenge | +90% chance of pet to pry open locked locker | 1 Polarity | 4 plat |
Shelter | Creates a shield with x health around the player when they are reviving fallen allies | D Polarity | 5 plat |
NOTE: Augment mods that come with certain kubrows are not included because they are exclusive to one type of kubrow.
Mod: | Description: | Polarity: | Price on warframe.market |
Argon Plating | +90% armor | D Polarity | 4 plat |
Efficient Transferral | +30% Ability Duration | D Polarity | 7 plat |
Energy Inversion | +120% Shield Capacity | D Polarity | 9 plat |
Enhanced Durability | +150% health | D Polarity | 7 plat |
Superior Defenses | +100% shield recharge | D Polarity | 5 plat |
System Reroute | +55% Ability Efficiency | – Polarity | 20 plat |
Archwing Gun mods
Mod: | Description: | Polarity: | Price on warframe.market |
Comet Blast | +90% Impact damage | – Polarity | 10 plat |
Electrified Barrel | +120% Electricity damage | – Polarity | 30 plat |
Hollowed Bullets | +60% Crit damage | V Polarity | 5 plat |
Magazine Extension | +60% Magazine capacity | – Polarity | 2 plat |
Parallax Scope | +80% Crit chance | – Polarity | 3 plat |
Polar Magazine | +120% Cold damage | D Polarity | 4 plat |
Rubedo-Lined Barrel | +60% damage | V Polarity | 4 plat |
Venomous Clip | +120% Toxin damage | D Polarity | 8 plat |
Archwing Melee mods
Mod: | Description: | Polarity: | Price on warframe.market |
Bleeding Edge | +110% Crit damage | V Polarity | 5 plat |
Cutting Edge | +60% Melee damage | V Polarity | 4 plat |
Extend | +80% Range | V Polarity | 5 plat |
Furor | +10% Attack speed | V Polarity | 5 plat |
Galvanized Blade | +120% Electricity damage | – Polarity | 5 plat |
Glacial Edge | +120% Cold damage | D Polarity | 5 plat |
Meteor Crash | +90% Impact damage | – Polarity | 8 plat |
Poisonous Sting | +120% Toxin damage | – Polarity | 10 plat |
Tempered Blade | +150% Critical chance | V Polarity | 5 plat |
On the border of chartered space, an enclave of small, strange, seemingly intelligent creatures was discovered by Tenno explorers. They are mechanical entities, almost organic in appearance, with a precarious resemblance to the fearsome Sentients that had decimated human civilization. However, these creatures showed no signs of aggression, and they immediately began carrying out helpful tasks in peculiar alliance with the Tenno.
- Not to be confused with Sentient.
Sentinels are hovering companions that follow their Tenno masters around and assist in various ways, dependent on the precepts used to program them. It is possible to program sentinels with precepts, or skill mods, that can turn a sentinel into an attack drone or a support drone. Sentinels can also accommodate their own unique stat-increasing Mods, similar to Warframe mods.
Sentinels, like Weapons and Warframes, level up with Affinity. They have health, shields, armor, a personal weapon, and energy reserves. They can be targeted separately from their Tenno master and do not go into bleedout; they will immediately explode and do not revive for the rest of the mission, unless their master dies and spends a Revive or the sentinel has (Or Reawaken for Djinn) precept installed. Enemies tend to target a Warframe first, but may target the sentinel if it acquires threat.
Each Sentinel comes with a unique weapon, taking up a total of two Robotic slots, which are independent from Warframe and Weapon slots and shared with Robotic weapons and MOA Companions. An additional pair of slots costs 12 to purchase. All Sentinels will come with two mods specific to their type. Sentinels have four Polarity slots, an Orokin Reactor upgrade slot, and can be Polarized with a Forma.
Currently, all Sentinels may be acquired and equipped regardless of Mastery Rank.
AcquisitionEdit
Generally, most sentinels can be bought from the market fully-built and with their own inventory slots for 75. Alternatively, their Blueprints can be purchased for 100,000 (5,000 for Taxon), but without corresponding inventory slots to go with them.
There are several exceptions to this rule:
- The blueprint for Taxon is awarded for completing the Venus Junction on Earth.
- The blueprint for Oxylus can be traded for Solaris United Standing at The Business on Fortuna, Venus.
- The blueprints for Djinn and Helios are obtained via Clan DojoResearch.
- The Prisma Shade is purchased from Baro Ki'Teer for 300,000 and 500 (fully-built, albeit without inventory slots).
- The components and blueprints for Wyrm Prime, Carrier Prime, and Helios Prime are obtained through relics, their respective Prime Access packages, or through Trading between other players.
Robotic WeaponsEdit
Sentinels can equip other Sentinels' weapons (with the exception of Helios's , which can only be equipped on Helios, though Helios can freely use other weapons) provided additional weapons are available. However, the only way to get another sentinel's weapon is to craft that particular sentinel to retrieve their specific weapon. All sentinels do not attack by default unless they possess the precept. Players may also opt to unequip a Robotic weapon altogether if attacking enemies will be detrimental to the given mission. Though Robotic weapons can be sold independent of their parent Sentinel, the player cannot sell their last Robotic weapon.
Sentinels also share Robotic weapons with MOAs. Even though all Robotic weapons are acquired by building a Sentinel, Legs in Fortuna sells blueprints for Robotic weapons that are not attached to a Sentinel and can be used by both Companions.
All Robotic weapons can use normal weapon mods, provided the mod is compatible with the Robotic weapon in question (e.g. the Diriga's can use Sniper Mods along with Rifle Mods, but the Dethcube's can only use Rifle mods). Mods that affect Fire Rate, base damage, Multishot, Critical Hits, Elemental Damage, and Status Chance all work as normal, whereas mods that affect Reload Speed will only affect the cooldown between bursts from the Shade's or the Wyrm's , and mods that affect maximum ammo capacity have no noticeable effect on any Robotic weapon.
However, a weapon mod cannot be used in both a player's active weapon and their sentinel's active weapon, for example the cannot use the same copy of equipped on a . For this reason, mod duplicates may be needed if one wishes to use the same type of mod for their sentinel and their primary weapon. In the event that there is such a conflict when swapping out weapons in the Arsenal, the game will ask if it can swap out the shared mod with a different copy of equal power or effect.
Sentinel ModsEdit
Aside from the pool of mods shared between all Sentinels, there are at least two exclusive Sentinel Mods for each Sentinel (including any available variants) that modifies its behavior during combat. Typically, these are obtained as soon as the player claims them from the Foundry, though some of them can drop from enemies, and others can be found from othersources.
Mod PriorityEdit
As with all Companions, Precept mods will have different priorities in which they are used, based on which slot they equipped in; the top left mod slot has the highest priority and will be used most often, while the bottom right mod slot has the lowest priority and will be used least often. Managing these mods is key to get the most out of your Sentinel.
Sentinel Stat ComparisonEdit
Name | Base Health | Base Shields | Base Armor | Nominal Base EHP | EHP + Shields | Base Range | Polarities |
---|---|---|---|---|---|---|---|
Carrier | 200 | 100 | 50 | 233.3 | 333.3 | 5.8 | |
Carrier Prime | 400 | 100 | 150 | 600 | 700 | 5.8 | |
Dethcube | 200 | 100 | 50 | 233.3 | 333.3 | 17.5 | |
Diriga | 350 | 50 | 50 | 408.3 | 458.3 | 40 | |
Djinn | 200 | 100 | 50 | 233.3 | 333.3 | 35 | |
Helios | 200 | 100 | 50 | 233.3 | 333.3 | 10 | |
Helios Prime | 250 | 100 | 100 | 333.3 | 433.3 | 10 | |
Oxylus | 200 | 100 | 50 | 233.3 | 333.3 | 17.5 | |
Shade | 350 | 50 | 50 | 408.3 | 458.3 | 17.5 | |
Shade, Prisma | 350 | 100 | 75 | 437.5 | 537.5 | 17.5 | |
Taxon | 200 | 100 | 50 | 233.3 | 333.3 | 17.5 | |
Wyrm | 200 | 100 | 50 | 233.3 | 333.3 | 17.5 | |
Wyrm Prime | 225 | 300 | 150 | 337.5 | 667.5 | 17.5 |
Name | Max Health | Max Shields | Max Armor | Nominal Max EHP | EHP + Shields | Max Range | Polarities |
---|---|---|---|---|---|---|---|
Carrier | 640 | 375 | 105 | 864 | 1239 | 10 | |
Carrier Prime | 1280 | 375 | 315 | 2624 | 2999 | 10 | |
Dethcube | 640 | 375 | 105 | 864 | 1239 | 30 | |
Diriga | 1120 | 188 | 105 | 1512 | 1700 | 70 | |
Djinn | 640 | 375 | 105 | 864 | 1239 | 60 | |
Helios | 640 | 375 | 105 | 864 | 1239 | 10 | |
Helios Prime | 800 | 375 | 210 | 1360 | 1735 | 10 | |
Oxylus | 640 | 375 | 105 | 864 | 1239 | 30 | |
Shade | 1120 | 188 | 105 | 1512 | 1700 | 30 | |
Shade, Prisma | 1120 | 375 | 157.5 | 1708 | 2083 | 30 | |
Taxon | 640 | 375 | 105 | 864 | 1239 | 30 | |
Wyrm | 640 | 375 | 105 | 864 | 1239 | 30 | |
Wyrm Prime | 720 | 1125 | 315 | 1476 | 2601 | 30 |
Range refers to the attack range of that Sentinel's specific targeting precept.
NotesEdit
- Whenever a Sentinel kills an enemy, the player only receives Warframe experience from the kill. Even if the player assisted in the kill, no weapon experience is awarded. Any experience gained through Affinity Orbs will be shared across all equipment.
- While using 's ability, your sentinel may periodically fire a bullet at your controlled foe.
- If a player remains idle for an extended period of time, a Sentinel will 'disable,' stopping its idle animation and causing it to not fire or use abilities, presumably to prevent players from idling. They can be re-enabled by moving several meters.
TipsEdit
- Because of the aforementioned Priority system, it may be wise to equip utility-based Precept mods (be it Sentinel-specific or general Sentinel mods) at higher priorities over attack Precept mods, so Sentinels can assist players immediately when the situation calls for it.
- , , , and can be placed in any mod slot as their effects are inherently passive, thus they are not affected by Priority nor do they interfere with it. The same applies to mods that affect a Sentinel's stats directly.
Comparison to CompanionsEdit
The following comparison assumes that the player possesses all available mods for Sentinels, Kubrows and Kavats.
Advantages:
- Easy to acquire — requires only blueprints and resources to build.
- No maintenance costs.
- Can engage enemies at range.
- Can switch between different weapons.
- Tethered to the player, keeping it from getting caught up on terrain or engaging in combat unrelated to their owner.
- Wider array of crowd-control options.
- If killed, can be resurrected with full health if a killed player uses a Revive, or if the Sentinel has equipped.
Disadvantages:
- Comparatively fragile in combat, vulnerable to Damage-over-Time effects and Area-of-Effect attacks.
- Lower maximum shields overall.
- Lower maximum health.
- Weak armor rating (although Prime Sentinels have higher armor values compared to their regular counterparts).
- Cannot regenerate health as effectively as organic Companions (however, does affect Sentinels).
- Does not go into bleedout.
- Though / can revive a Sentinel upon losing all its health, it only works a limited number of times per mission. If the Sentinel uses all its Regen charges, it stays destroyed until the player uses a revive.
- Consumes 2 inventory slots when retrieved from the Foundry, one for the Sentinel and one for its weapon.
TriviaEdit
- Interestingly, the data Fragments that players can scan on Mars seem to suggest that most of the early Sentinels were perhaps an offshoot of the Sentients that were (fortunately) non-aggressive upon their discovery, and were subsequently used to assist the Tenno during missions. This is reflected in how most Sentinels, particularly those of Tenno origin, tend to be more organic in appearance compared to those built by other factions (such as the Grineer-built Diriga).
MediaEdit
Patch HistoryEdit
Update 11.5- All Sentinel Weapons now respond to fire-rate mods, magazine-size mods, and reload-time mods.
- Sentinels now come with a default amount of armor
- Sentinels can now wield any (primary/secondary?) weapon you want!
- Sentinel Weapons no longer locked to the Sentinel bundled with at purchase.
- Sentinel will now revive with the player if dead when the player spends a revive.
- Sentinel weapons can now have mods, currently uses player's rifle/pistol mods
Warframe Best Sentinel Mods
- Sentinel weapons now gain XP
- Sentinels are now affected by Trinity's healing powers
- Introduced
- Sentinels - customize and program a Sentinel “pet” to accompany you on missions.
Companions | ||
---|---|---|
Robotics | ||
Sentinels | Carrier (Prime) • Dethcube • Diriga • Djinn • Helios (Prime) • Oxylus • Shade (Prisma) • Taxon • Wyrm (Prime) | |
MOAs | Lambeo • Oloro • Para | |
Beasts | ||
Kubrows | Chesa Kubrow • Helminth Charger • Huras Kubrow • Raksa Kubrow • Sahasa Kubrow • Sunika Kubrow | |
Kavats | Adarza Kavat • Smeeta Kavat • Venari |