Warframe Best Sentinel Mods

Warframe Best Sentinel Mods Rating: 4,0/5 9555 votes

Aura mods:

  1. Warframe Best Sentinel Mods
Mod:Description:Polarity:Price on warframe.market:
Corrosive projectionEnemy armor reduced by 30% at max rank– Polarity 10-15 plat
Loot DetectorMini-map shows loot-crates +30 loot radar– Polarity 15 plat
Energy SiphonWarframe energy regeneration +0.6 rate– Polarity 10-20 plat
Rifle AmpRifle damage increased +27%V Polarity 10 plat
Steel ChargeMelee weapon damage increased +60%V Polarity 10 plat

NOTE:Aura mods increase amount of total mod-slots available to mod with on your warframe if the Polarity is matching the polarity your warframe have (can be changed by forma) – it actually doubles the capacity of the aura mod so if you have say 7 capacity on your aura mod, you GAIN 14 extra mod capacity for your warframe – hence the importance of matching polarities on aura mod slot.

Warframe Mods Guide: Applying, Combining, Fusion, Transmutation, Catalysts, Reactors, and Forma. Mods are the primary means of progression in Warframe. Sure, your robot suits and deadly weapons will level up over time, yet most of the stats that actually determine how much damage you give and take comes from the mods you attach to your gear.

  1. If there is a Warframe Rare Resource that can be collected from a planet in their spoils drop tables (from example Neural Sensors from Jupiter or Argon Crystals from the Void) then there is a way to easily farm the resources with the Spare Parts mod equipped on a sentinel and a weapon equipped that can deal self-damage such as the Ogris/ Castanas.
  2. Our guide here will walk you through the best ways to spend, earn, and purchase this crucial part of the game’s economy. You can spend Platinum to purchase Warframes, weapons, equipment, sentinels, mod packs, and cosmetics from the in-game marketplace. You can also use it as a currency to buy from other players.

Also note that Aura mods such as Corrosive Projection as well as Shield Disrupt and Energy Siphon are auras that stack within a group – if all have it they all stack with each other!

Corrosive Projection is a must-have for all missions vs. higher-level enemies that you need to kill – if all in team has it basically removes all their armor making them so much easier to kill.

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Energy Siphon is useful for Passive energy regeneration – I personally think its useful for Spy missions when I go Loki and don’t want to run out so easily of energy.

Augmentation mods:

Mod:warframedescriptionsyndicate
Pilfering SwarmHydroidEnemies killed by tentacle swarm has 100% chance of dropping extra lootCephalon Suda/New Loka
Chilling GlobeFrostEnemies that enter globe have a 50% chance of become frozen solid for 8sCephalon Suda/Steel meridian
Chromatic bladeExcaliburExalted blade damage type changes with energy color + higher status chanceSteel meridian/Arbiters of Hexis
Freeze ForceFrostCasting Freeze on ally adds +100% cold damage to their attacks for 40sCephalon Suda/Steel meridian
Shock trooperVoltCasting Shock on ally adds +100% electrical dmg to their attacks for 40sArbiters of Hexis/Red Veil
Vampire LeechTrinityEnergy vampire (EV) excess energy replenish shields by 150%The Perrin Sequence/New Loka

NOTE:All augmentation mods platinum prices on warframe.market seem to be around 15 plat on the day of writing the article, and all augmentation mods cost 25k standing with syndicates.

There probably are a lot more useful augmentation mods – but these are the ones we have used quite a lot ourselves so far – feel free to give us suggestions to our email however if you wish us to extend this list :) Keep in mind that the mods you suggest should preferably serve a useful purpose – all but chromatic blade above help groups to farm in one way or another.

Exilus mods:

Mod:What it gives (description)Polaritywarframe.market price
Cunning Drift+12% slide, -30% friction +15% ability rangeV Polarity10 plat
Enemy Sense+30 enemy radar– Polarity3 plat
Handspring+160% faster knockdown recovery– Polarity5 plat
Power Drift+15% ability strength +30% knockdown resistance= Polarity7 plat
Rush+30% Sprint speed– Polarity2 plat
Thief’s Wit+42 Loot radar– Polarity2 plat

NOTE:Prices are relative to the time of writing this article.

Regular (includes corrupted) must-have warframe mods:

Mod:DescriptionPolaritywarframe.market price
Continuity+30% Ability DurationV Polarity8 plat
Flow+150% Energy Max– Polarity2 plat
Blind rage+99% Ability strength, -55% Ability efficiencyV polarity20 plat
Constitution+40% Knockdown recovery, +28% Ability duration– Polarity10 plat
Intensify+30% Ability strengthV Polarity3 plat
Narrow Minded+99% Ability duration, -66% Ability rangeD Polarity 25 plat
Natural TalentImproves casting speed of warframe abilities +50%– Polarity 7 plat
Overextended+90% Ability range, -60% Ability strengthD Polarity 20 plat
Quick thinkingDrains energy to stop lethal damage with 240% efficiencyD Polarity 10 plat
Streamline+30% Ability efficiency (lower energy cost)– Polarity 2 plat
Transient Fortitude+55% Ability strength, -27.5% Ability durationV Polarity 40 plat
Stretch+45% Ability range– Polarity 2 plat
Redirection+440% Shield CapacityD Polarity 1 plat
Steel Fiber+110% ArmorD Polarity 2 plat
Vitality+440% HealthD Polarity 2 plat
Health ConversionHealth orbs grant +450 armor, stacking up to 3 times. Taking dmg consumes a stack after 3sD Polarity60 plat

NOTE:Primed versions of mods REQUIRE 1’000’000 (million) credits(!) to trade with other players! So if you’re buying, you better have 1 million credits PER Prime Mod.

For more information about existing warframe mods, you can visit the warframe.wikia.com page for it.

Mod:Description:PolarityPrice on warframe.market
Combustion beamEnemies killed explode dealing +600 damage shortly after deathV Polarity 4 plat

NOTE: These mods above work for all Primarys.

Rifle mods:

Mod:DescriptionPolarityprice on warframe.market
Serration+165% damageV Polarity 2 plat
Split Chamber+90% MultishotV Polarity 4 plat
Speed Trigger+60% Fire rate (x2 for bows)V Polarity 2 plat
Heavy Caliber+155% damage, – (minus) 55% AccuracyV Polarity 25 plat
Hellfire+90% Heat damage– Polarity 5 plat
Cryo Rounds+90% Cold damageD Polarity 2 plat
Stormbringer+90% Electricity damage– Polarity 4 plat
Infected Clip+90% Toxin damage– Polarity 2 plat
Malignant Force+60% Toxin damage, +60% status chanceV Polarity 8 plat
Fanged Fusillade+120% Slash damage– Polarity 40 plat
Fast Hands+30% Reload speed– Polarity 1-4 plat
Piercing Hit+30% Puncture damage– Polarity 1-5 plat
Rifle Ammo MutationConverts unused ammo into rifle ammo (pistol becomes 8, sniper/shotgun 15)– Polarity 4 plat
Vile Acceleration+90% Fire rate (x2 for bows), – (minus) 15% damage– Polarity 12 plat
Bane of Corpus+30% damage to corpusV Polarity 2 plat
Hammer Shot+60% Critical damage, +40% status chanceD Polarity 5 plat
Bane of Grineer+30% damage to grineerV Polarity 5 plat
Bane of Infested+30% damage to infestedV Polarity 2-6 plat
Point Strike+150% Critical chanceV Polarity 3 plat
Rime Rounds+60% cold damage, +60% status chanceV Polarity 10 plat
Shred+30% Fire rate (x2 for bows), + 1.2 “punch through”V Polarity 5 plat
Thermite Rounds+60% heat damage, +60% status chanceV Polarity 8 plat
Vital Sense+120% Critical damageV Polarity 4 plat
Wildfire+20% Magazine capacity, +60% heat damageV Polarity 2 plat

NOTE:Rifle mods except for ammo mutation also works for bows(!).

Shotgun mods:

Mod:Description:Polarity:Price on warframe.market:
Hell’s Chamber+120% MultishotV Polarity 2 plat
Point Blank+90% damageV Polarity 2 plat
Chilling Grasp+90% cold damageD Polarity 2 plat
Charged Shell+90% electricity damage– Polarity4 plat
Blunderbuss+90% critical chanceV Polarity3 plat
Accelerated Blast+60% fire rate, + 60% punctureV Polarity 2 plat
Blaze+60% damage, + 60% heat damageV Polarity 6 plat
Scattering Inferno+60% heat, +60% status chanceV Polarity 20 plat
Ammo Stock+60% Magazine capacity– Polarity 10-20 plat
Contagious Spread+90% Toxin– Polarity 4 plat
Flechette+30% puncture damage– Polarity 1 plat
Incendiary Coat+90% heat damage– Polarity 2 plat
Shredder+30% Slash– Polarity 3 plat
Tactical Pump+30% Reload Speed– Polarity 2-5 plat
Shotgun ammo mutationConverts unused ammo pickups to shotgun ammo– Polarity 2 plat
Cleanse Corpus+30% damage to corpusV Polarity 7 plat
Cleanse Grineer+30% damage to grineerV Polarity 7 plat
Cleanse Infested+30% damage to infestedV Polarity 1-3 plat
Cleanse Corrupted+30% damage to corrupted (void)V polarity39-50 plat
Frigid Blast+60% cold damage, + 60% status chanceV Polarity 10 plat
Ravage+60% Critical damageV Polarity 2 plat
Shotgun Spazz+90% fire rateV Polarity 4 plat
Seeking Fury+15% Reload speed, +1.2 “punch through”V Polarity 3 plat
Toxic Barrage+60% toxin damage, +60% status chanceV Polarity 6 plat
Vicious Spread+90% damage, + 60% spreadV Polarity 12 plat

Bow mods:

Mod:Description:Polarity:Price on warframe.market:
Arrow MutationConvert unused ammo pickup into arrow ammo– Polarity 2 plat

NOTE:Everywhere where you can see exact numbers means numbers at MAX RANK.

For more information about existing warframe mods, you can visit the warframe.wikia.com page for it.

Mod:Description:Polarity:Price on warframe.market:
Barrel Diffusion120% multishotV Polarity5 plat
Deep Freeze+90% cold damageD Polarity5 plat
Hornet Strike+220% damageV Polarity2 plat
Lethal Torrent+60% fire-rate, +60% multishotV Polarity5 plat
Convulsion+90% electricity damage– Polarity2 plat
Scorch+60% heat damage, +60% status chanceV Polarity7 plat
Ruinous Extension+8 range– Polarity15-20 plat
Pistol Pestilence+60% toxin damage, +60% status chanceV Polarity5 plat
Pathogen Rounds+90% toxin damage– Polarity10 plat
Anemic Agility+90% fire-rate, -15% damage– Polarity5 plat
Concussion Rounds+60% Impact damage– Polarity2 plat
Heated Charge+90% heat damage– Polarity3 plat
Hollow Point+60% crit damage, -15% damage– Polarity5 plat
Maim+120% Slash damage– Polarity60 plat (right after void trader)
No Return+60% Puncture damage– Polarity4 plat
Pistol ammo mutationConverts unused ammo to pistol ammo– Polarity3 plat
Quickdraw+48% reload speed– Polarity4 plat
Razor Shot+60% Slash damage– Polarity3 plat
Slip Magazine+30% Magazine capacity– Polarity3 plat
Steady Hands-60% Weapon recoil– Polarity2 plat
Stunning Speed+40% reload speed, +10% status chance– Polarity2 plat
Expel Grineer+30% damage to grineerV Polarity5 plat
Expel Corpus+30% damage to corpusV Polarity30 plat
Expel Infested+30% damage to infestedV Polarity3 plat
Expel Corrupted+30% damage to corruptedV Polarity25-40 plat
Frostbite+60% cold damage, +60% status chanceV Polarity5 plat
Gunslinger+72% fire-rateV Polarity4 plat
Pistol Gambit+120% critical chanceV Polarity3 plat
Target Cracker+60% crit damageV Polarity6 plat

Stance mods:

Mod:Used for:Polarity:Price on warframe.market:
Bleeding WillowPolearms– Polarity 3 plat
Blind JusticePolearms– Polarity 3 plat
Brutal TideSparring– Polarity 5 plat
Burning WaspsWhipsD Polarity 2 plat
Clashing ForestStavesV Polarity 4 plat
Cleaving WhirlwindHeavy BladeD Polarity 4 plat
Coiling ViperWhips= Polarity 2 plat
Crossing SnakesDual Swords– Polarity 2 plat
Crushing RuinHammersV Polarity 20 plat
Decisive JudgementNikanasV Polarity 5 plat
Defiled SnapdragonBlade & WhipV Polarity 4 plat
Eleventh StormSword & ShieldV Polarity 10 plat
Flailing BranchStaves<- Polarity 5 plat
Fracturing WindFist<- Polarity 1 plat
Gaia’s TragedyFistD Polarity 3 plat
Gemini CrossTonfasV Polarity 2 plat
Gleaming TalonGlaives– Polarity 10 plat
Gnashing PayaraDual Daggers<- Polarity 3 plat
Grim FurySparring<- Polarity 3 plat
Homing FangDaggers– Polarity 3 plat
Iron PhoenixSwords<- Polarity 2 plat
Malicious RaptorClawsV Polarity 10 plat
Pointed WindDaggersV Polarity 4 plat
Reaping SpiralScythes– Polarity 1 plat
Rending CraneHeavy BladeV Polarity 15-25 plat
Seismic PalmFistsD Polarity 2 plat
Shattering StormHammersD Polarity 7 plat
Shimmering BlightPolearms= Polarity 5 plat
Sinking TalonDual Daggers= Polarity 2 plat
Sovereign OutcastTonfas– Polarity 10 plat
Spinning NeedleDual DaggersD Polarity 2 plat
Stalking FanScythes= Polarity 10 plat
Sundering WeaveMachetes= Polarity 1 plat
Swirling TigerDual Swords= Polarity 3 plat
Tempo RoyaleHeavy BladeD Polarity 30 plat
Tranquil CleaveNikanasV Polarity 7 plat
Vengeful RevenantSwordsV Polarity 100-130 plat
Vulpine MaskRapiers– Polarity 4 plat

Regular Melee mods:

Mod:Description:Polarity:Price on warframe.market:
Berserker +30% attack speed (max 75%) for +24s on Critical hitV Polarity15 plat
Fever Strike+90% Toxin damage– Polarity3 plat
Blood Rush+165% critical chance stacks with combo multiplierV Polarity25 plat
True Steel+60% Critical chanceV Polarity5 plat
Body CountIncrease Combo Duration by +12s– Polarity30 plat
Pressure Point+120% Melee damageV Polarity4 plat
Molten Impact+90% Heat damage– Polarity3 plat
Jagged Edge+90% Slash damage– Polarity5 plat
Auger Strike+120% Puncture damage– Polarity25 plat
Buzz Kill+120% Slash damage– Polarity60 plat (after void trader)
Heavy Trauma+90% Impact damage– Polarity2 plat
Reflex Coil+60% Channeling Efficiency– Polarity3 plat
Rending Strike+60% Slash damage, +80% Puncture damage– Polarity4 plat
Shocking Touch+90% Electricity damage– Polarity3 plat
Sundering Strike+90% Puncture damage– Polarity4 plat
Life Strike+20% life steal, -140% channeling efficiencyD Polarity15 plat
North Wind+90% Cold damageD Polarity3 plat
Corrupt Charge+100% Channeling damage, -40% Channeling EfficiencyV Polarity4 plat
Finisher Touch+60% Finisher damageV Polarity3 plat
Focus Energy40% Channeling efficiency, +60% effiencyV Polarity5 plat
Fury30% Attack speedV Polarity2 plat
Killing Blow+120% Channeling damageV Polarity4 plat
Organ Shatter+90% Crit damageV Polarity3 plat
Reach+60% rangeV Polarity4 plat
Smite Corpus+30% damage to corpusV Polarity5 plat
Smite Infested+30% damage to infestedV Polarity4 plat
Smite Grineer+30% damage to grineerV Polarity5 plat
Smite Corrupted+30% damage to corruptedV Polarity25 plat
Spoiled Strike+100% Damage, -20% Attack speedV Polarity4 plat
Vicious Frost+60% Cold damage, +60% Status chanceV Polarity8 plat
Virulent Scourge+60% Toxin damage, +60% Status chanceV Polarity7 plat
Volcanic Edge+60% Heat damage, +60% Status chanceV Polarity6 plat
Mod:Description:PolarityPrice on warframe.market
Coolant LeakSentinel has a 3m freeze aura, slowing incoming enemies1 Polarity10 plat
Accelerated Deflection+90% Shield RechargeD Polarity5 plat
Animal Instinct+30 Loot radar, +18 Enemy radar– Polarity4 plat
GuardianBoost’s owners shield by 100% when it runs out1 Polarity4 plat
Calculated redirection+275% Shield CapacityD Polarity2 plat
SanctuaryCreates a shield with x health around the player when he is reviving alliesD Polarity5 plat
Enhanced Vitality+220% HealthD Polarity4 plat
Metal Fiber+110% ArmorD Polarity5 plat
VacuumDetects and collects items within 11.5m for its master, including mods1 Polarity5 plat
RegenIf killed, Regenerates 1x with 100% Max Health and is invulnerable for 6s1 Polarity2 plat
Mod:Description:Polarity:Price on warframe.market
Bite +330% Critical chance, +220% Critical damageV Polarity 30 plat
Link Health +165% health-linkD Polarity 10 plat
Link Armor +110% armor-linkD Polarity 10 plat
Link Shields +110% shield-linkD Polarity 7 plat
Maul +330% Melee damageV Polarity 7 plat
Pack LeaderHeals your pet for a percentage of the damage you deal with your melee attacks. +x% lifesteal-linkV Polarity 4 plat
Scavenge+90% chance of pet to pry open locked locker1 Polarity 4 plat
ShelterCreates a shield with x health around the player when they are reviving fallen alliesD Polarity 5 plat

NOTE: Augment mods that come with certain kubrows are not included because they are exclusive to one type of kubrow.

Mod:Description:Polarity:Price on warframe.market
Argon Plating+90% armorD Polarity 4 plat
Efficient Transferral+30% Ability DurationD Polarity 7 plat
Energy Inversion+120% Shield CapacityD Polarity 9 plat
Enhanced Durability+150% healthD Polarity 7 plat
Superior Defenses+100% shield rechargeD Polarity 5 plat
System Reroute+55% Ability Efficiency– Polarity 20 plat

Archwing Gun mods

Mod:Description:Polarity:Price on warframe.market
Comet Blast+90% Impact damage– Polarity10 plat
Electrified Barrel+120% Electricity damage– Polarity30 plat
Hollowed Bullets+60% Crit damageV Polarity5 plat
Magazine Extension+60% Magazine capacity– Polarity2 plat
Parallax Scope+80% Crit chance– Polarity3 plat
Polar Magazine+120% Cold damageD Polarity4 plat
Rubedo-Lined Barrel+60% damageV Polarity4 plat
Venomous Clip+120% Toxin damageD Polarity8 plat
Best

Archwing Melee mods

Mod:Description:Polarity:Price on warframe.market
Bleeding Edge+110% Crit damageV Polarity5 plat
Cutting Edge+60% Melee damageV Polarity4 plat
Extend+80% RangeV Polarity5 plat
Furor+10% Attack speedV Polarity5 plat
Galvanized Blade+120% Electricity damage– Polarity5 plat
Glacial Edge+120% Cold damageD Polarity5 plat
Meteor Crash+90% Impact damage– Polarity8 plat
Poisonous Sting+120% Toxin damage– Polarity10 plat
Tempered Blade+150% Critical chanceV Polarity5 plat
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On the border of chartered space, an enclave of small, strange, seemingly intelligent creatures was discovered by Tenno explorers. They are mechanical entities, almost organic in appearance, with a precarious resemblance to the fearsome Sentients that had decimated human civilization. However, these creatures showed no signs of aggression, and they immediately began carrying out helpful tasks in peculiar alliance with the Tenno.

Not to be confused with Sentient.

Sentinels are hovering companions that follow their Tenno masters around and assist in various ways, dependent on the precepts used to program them. It is possible to program sentinels with precepts, or skill mods, that can turn a sentinel into an attack drone or a support drone. Sentinels can also accommodate their own unique stat-increasing Mods, similar to Warframe mods.

Sentinels, like Weapons and Warframes, level up with Affinity. They have health, shields, armor, a personal weapon, and energy reserves. They can be targeted separately from their Tenno master and do not go into bleedout; they will immediately explode and do not revive for the rest of the mission, unless their master dies and spends a Revive or the sentinel has (Or Reawaken for Djinn) precept installed. Enemies tend to target a Warframe first, but may target the sentinel if it acquires threat.

Each Sentinel comes with a unique weapon, taking up a total of two Robotic slots, which are independent from Warframe and Weapon slots and shared with Robotic weapons and MOA Companions. An additional pair of slots costs ‍12 to purchase. All Sentinels will come with two mods specific to their type. Sentinels have four Polarity slots, an Orokin Reactor upgrade slot, and can be Polarized with a Forma.

Currently, all Sentinels may be acquired and equipped regardless of Mastery Rank.

AcquisitionEdit

Generally, most sentinels can be bought from the market fully-built and with their own inventory slots for ‍75. Alternatively, their Blueprints can be purchased for ‍100,000 (‍5,000 for Taxon), but without corresponding inventory slots to go with them.

There are several exceptions to this rule:

  • The blueprint for Taxon is awarded for completing the Venus Junction on Earth.
  • The blueprint for Oxylus can be traded for Solaris United Standing at The Business on Fortuna, Venus.
  • The blueprints for Djinn and Helios are obtained via Clan DojoResearch.
  • The Prisma Shade is purchased from Baro Ki'Teer for ‍300,000 and ‍500 (fully-built, albeit without inventory slots).
  • The components and blueprints for Wyrm Prime, Carrier Prime, and Helios Prime are obtained through relics, their respective Prime Access packages, or through Trading between other players.

Robotic WeaponsEdit

Sentinels can equip other Sentinels' weapons (with the exception of Helios's , which can only be equipped on Helios, though Helios can freely use other weapons) provided additional weapons are available. However, the only way to get another sentinel's weapon is to craft that particular sentinel to retrieve their specific weapon. All sentinels do not attack by default unless they possess the precept. Players may also opt to unequip a Robotic weapon altogether if attacking enemies will be detrimental to the given mission. Though Robotic weapons can be sold independent of their parent Sentinel, the player cannot sell their last Robotic weapon.

Sentinels also share Robotic weapons with MOAs. Even though all Robotic weapons are acquired by building a Sentinel, Legs in Fortuna sells blueprints for Robotic weapons that are not attached to a Sentinel and can be used by both Companions.

All Robotic weapons can use normal weapon mods, provided the mod is compatible with the Robotic weapon in question (e.g. the Diriga's can use Sniper Mods along with Rifle Mods, but the Dethcube's can only use Rifle mods). Mods that affect Fire Rate, base damage, Multishot, Critical Hits, Elemental Damage, and Status Chance all work as normal, whereas mods that affect Reload Speed will only affect the cooldown between bursts from the Shade's or the Wyrm's , and mods that affect maximum ammo capacity have no noticeable effect on any Robotic weapon.

However, a weapon mod cannot be used in both a player's active weapon and their sentinel's active weapon, for example the cannot use the same copy of equipped on a . For this reason, mod duplicates may be needed if one wishes to use the same type of mod for their sentinel and their primary weapon. In the event that there is such a conflict when swapping out weapons in the Arsenal, the game will ask if it can swap out the shared mod with a different copy of equal power or effect.

Sentinel ModsEdit

Aside from the pool of mods shared between all Sentinels, there are at least two exclusive Sentinel Mods for each Sentinel (including any available variants) that modifies its behavior during combat. Typically, these are obtained as soon as the player claims them from the Foundry, though some of them can drop from enemies, and others can be found from othersources.

Mod PriorityEdit

As with all Companions, Precept mods will have different priorities in which they are used, based on which slot they equipped in; the top left mod slot has the highest priority and will be used most often, while the bottom right mod slot has the lowest priority and will be used least often. Managing these mods is key to get the most out of your Sentinel.

Sentinel Stat ComparisonEdit

NameBase HealthBase ShieldsBase ArmorNominal Base EHPEHP + ShieldsBase RangePolarities
Carrier20010050233.3333.35.8
Carrier Prime4001001506007005.8
Dethcube20010050233.3333.317.5
Diriga3505050408.3458.340
Djinn20010050233.3333.335
Helios20010050233.3333.310
Helios Prime250100100333.3433.310
Oxylus20010050233.3333.317.5
Shade3505050408.3458.317.5
Shade, Prisma35010075437.5537.517.5
Taxon20010050233.3333.317.5
Wyrm20010050233.3333.317.5
Wyrm Prime225300150337.5667.517.5
NameMax HealthMax ShieldsMax ArmorNominal Max EHPEHP + ShieldsMax RangePolarities
Carrier640375105864123910
Carrier Prime12803753152624299910
Dethcube640375105864123930
Diriga11201881051512170070
Djinn640375105864123960
Helios640375105864123910
Helios Prime8003752101360173510
Oxylus640375105864123930
Shade11201881051512170030
Shade, Prisma1120375157.51708208330
Taxon640375105864123930
Wyrm640375105864123930
Wyrm Prime72011253151476260130
Effective Health (EHP) calculated as Health/(1-armor/(armor+300)), and does not account for damage type.

Range refers to the attack range of that Sentinel's specific targeting precept.


NotesEdit

  • Whenever a Sentinel kills an enemy, the player only receives Warframe experience from the kill. Even if the player assisted in the kill, no weapon experience is awarded. Any experience gained through Affinity Orbs will be shared across all equipment.
  • While using 's ability, your sentinel may periodically fire a bullet at your controlled foe.
  • If a player remains idle for an extended period of time, a Sentinel will 'disable,' stopping its idle animation and causing it to not fire or use abilities, presumably to prevent players from idling. They can be re-enabled by moving several meters.

TipsEdit

  • Because of the aforementioned Priority system, it may be wise to equip utility-based Precept mods (be it Sentinel-specific or general Sentinel mods) at higher priorities over attack Precept mods, so Sentinels can assist players immediately when the situation calls for it.
    • , , , and can be placed in any mod slot as their effects are inherently passive, thus they are not affected by Priority nor do they interfere with it. The same applies to mods that affect a Sentinel's stats directly.

Comparison to CompanionsEdit

The following comparison assumes that the player possesses all available mods for Sentinels, Kubrows and Kavats.

Advantages:

  • Easy to acquire — requires only blueprints and resources to build.
  • No maintenance costs.
  • Can engage enemies at range.
  • Can switch between different weapons.
  • Tethered to the player, keeping it from getting caught up on terrain or engaging in combat unrelated to their owner.
  • Wider array of crowd-control options.
  • If killed, can be resurrected with full health if a killed player uses a Revive, or if the Sentinel has equipped.

Disadvantages:

  • Comparatively fragile in combat, vulnerable to Damage-over-Time effects and Area-of-Effect attacks.
    • Lower maximum shields overall.
    • Lower maximum health.
    • Weak armor rating (although Prime Sentinels have higher armor values compared to their regular counterparts).
    • Cannot regenerate health as effectively as organic Companions (however, does affect Sentinels).
    • Does not go into bleedout.
      • Though / can revive a Sentinel upon losing all its health, it only works a limited number of times per mission. If the Sentinel uses all its Regen charges, it stays destroyed until the player uses a revive.
  • Consumes 2 inventory slots when retrieved from the Foundry, one for the Sentinel and one for its weapon.

TriviaEdit

  • Interestingly, the data Fragments that players can scan on Mars seem to suggest that most of the early Sentinels were perhaps an offshoot of the Sentients that were (fortunately) non-aggressive upon their discovery, and were subsequently used to assist the Tenno during missions. This is reflected in how most Sentinels, particularly those of Tenno origin, tend to be more organic in appearance compared to those built by other factions (such as the Grineer-built Diriga).

MediaEdit

Warframe Sentinel's
Warframe Sentinel Tutorial-1

Patch HistoryEdit

Update 11.5
  • All Sentinel Weapons now respond to fire-rate mods, magazine-size mods, and reload-time mods.
  • Sentinels now come with a default amount of armor
  • Sentinels can now wield any (primary/secondary?) weapon you want!
  • Sentinel Weapons no longer locked to the Sentinel bundled with at purchase.
  • Sentinel will now revive with the player if dead when the player spends a revive.
  • Sentinel weapons can now have mods, currently uses player's rifle/pistol mods

Warframe Best Sentinel Mods

  • Sentinel weapons now gain XP
  • Sentinels are now affected by Trinity's healing powers
Introduced
  • Sentinels - customize and program a Sentinel “pet” to accompany you on missions.
Companions
Robotics
SentinelsCarrier (Prime) • Dethcube • Diriga • Djinn • Helios (Prime) • Oxylus • Shade (Prisma) • Taxon • Wyrm (Prime)
MOAsLambeo • Oloro • Para
Beasts
KubrowsChesa Kubrow • Helminth Charger • Huras Kubrow • Raksa Kubrow • Sahasa Kubrow • Sunika Kubrow
KavatsAdarza Kavat • Smeeta Kavat • Venari