Fallout 4 Institute Shop

Fallout 4 Institute Shop Rating: 4,4/5 5462 votes
  1. Fallout 4 Plasma Rifle
Institute rifle
TypeRifle
Damage
Damage21
Damage TypeEnergy
Attacks
Ammo TypeFusion cell
Ammo Cap.30
Attack Rate6.66 rps
Base: 256
AccuracyNo bonus
AP cost25
Weapon Modification
Slots
Capacitor
Barrel
Grip
Sights
Muzzle
Default Mods
Grip
Any stock
Weapon Versions
Other
Weight3
Value60
Technical
Editor IDInstituteLaserGun (base)

The Institute rifle is a weapon in Fallout 4.

  • 3Mods

Fallout 4 The Institute side quests become available if you choose to join this faction and support Father. In Fallout 4, during these side quests there will be moments when you can change your.

Background[editedit source]

A mass-produced laser weapon developed by the Institute for use by its squads of synth troopers operating on the surface. The design sacrifices raw firepower per shot in favor of easier manufacturing and increased refire rate and is overall intended for use by groups of synths, rather than individual human operators. This philosophy is reflected by its limited customization options.

Characteristics[editedit source]

A laser weapon developed by The Institute, it features a higher rate of fire than the laser pistol when semi-automatic, but the damage per shot is 33% lower, resulting in an overall decrease in DPS while being far less efficient with fusion cells. Furthermore, Institute weapons don't have any grip or stock upgrades, nor can they be equipped with sniper barrels.

Mods[editedit source]

Capacitor[editedit source]

SlotDamageFire RateRangeAccuracyWeightValueResourcesRequired Perks
StandardBase+2.5%+2.5%1x Adhesive
2x Circuitry
1x Crystal
2x Nuclear Material
6x Plastic
3x Screw
None
Photon Exciter (Better Criticals I)+100% critical charge

+100% critical damage multiplier

00+10%+10%+5%1x Adhesive
2x Circuitry
2x Crystal
2x Nuclear Material
6x Plastic
3x Screw
None
Beta Wave Tuner

(Armor Piercing I)

Sets target on fire for 3 sec (3x magnitude)+10%+10%+10%2x Adhesive
2x Circuitry
2x Crystal
2x Nuclear Material
6x Plastic
3x Screw
None
Boosted Capacitor

(More Damage I)

+25%+10%

-10% capacity

+15%3x Adhesive
5x Circuitry
4x Crystal
4x Nuclear Material
7x Plastic
3x Screw
1x Silver
None
Photon Agitator

(Better Critcials II)

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+200% critical damage multiplier+20% capacity+15%+20%+20%4x Adhesive
5x Circuitry
4x Crystal
4x Nuclear Material
7x Plastic
3x Screw
2x Silver
Science! 1
Gamma Wave Emitter

(Armor Piercing II)

Sets target on fire for 3 sec (5x magnitude)+20% capacity+20%+20%+25%5x Adhesive
5x Circuitry
4x Crystal
4x Nuclear Material
8x Plastic
3x Screw
2x Silver
Science! 1
Maximized Capacitor

(More Damage II)

+50% damage+20%+30%5x Adhesive
6x Circuitry
5x Crystal
4x Nuclear Material
8x Screw
3x Screw
2x Silver
Science! 2
Boosted Photon Agitator

(More Damage + Better Criticals II)

+25% damage

+200% critical damage multiplier

+30% capacity+15%+30%+35%6x Adhesive
6x Circuitry
5x Crystal
10x Fiberglass
2x Gold
5x Nuclear Material
3x Screw
Science! 2
Boosted Gamma Wave Emitter

(More Damage + Armor Piercing II)

+25% damage

Sets target on fire for 3 sec (5x magnitude)

+20%+30%+30%7x Adhesive
6x Circuitry
5x Crystal
11x Fiberglass
2x Gold
5x Nuclear Material
3x Screw
Science! 2
Overcharged Capacitor

(More Damage III)

+75% damage+10% capacity+30%+45%8x Adhesive
8x Circuitry
6x Crystal
12x Fiberglass
3x Gold
6x Nuclear Material
3x Screw
Science! 3

Barrel[editedit source]

SlotDamageFire RateRangeAccuracyWeightValueResourcesRequired Perks
Short Barrel-10% AP cost9 x Base+10% accuracy

-10% recoil

+25%+5%1x Adhesive
1x Circuitry
2x Fiber optics
2x Glass
2x Plastic
2x Screw
None
Long Barrel+9.6%+10% AP cost

+3% iron sights transition

-10% capacity

16 x Base+40% sighted accuracy

-50% hip fire accuracy

-15% recoil

+50%+10%1x Adhesive
2x Circuitry
3x Fiber Optics
2x Glass
5x Plastic
3x Screw
None
Automatic Barrel-25%Full auto

+25% AP cost

+3% iron sights transition Ninja gaiden 3 razor's edge pc emulator.

-10% capacity

16 x Base+20% sighted accuracy

-100% hip fire accuracy

+60%+15%2x Adhesive
2x Circuitry
3x Crystal
5x Fiber Optics
4x Gear
7x Plastic
4x Screw
2x Silver
Science! 1
Improved Short Barrel+21%-10% AP cost9 x Base+10% accuracy

-10% recoil

+25%+25%3x Adhesive
2x Circuitry
3x Crystal
3x Fiber Optics
2x Fiberglass
2x Screw
3x Silver
Science! 1
Improved Long Barrel+34%+10% AP cost

+3% iron sights transition

-10% capacity

16 x Base+40% sighted accuracy

-50% hip fire

-15% recoil

+50%+30%4x Adhesive
3x Circuitry
4x Crystal
6x Fiber Optics
5x Fiberglass
4x Screw
4x Silver
Science! 2
Improved Automatic Barrel-15%Full auto

+25% rate of fire

+25% AP cost

+3% iron sights transition

-10% capacity

16 x Base+20% sighted accuracy

-100% hip fire accuracy

+60%+35%4x Adhesive
4x Circuitry
5x Crystal
10x Fiber Optics
7x Fiberglass
6x Gear
3x Gold
5x Screw
Science! 2

Grip[editedit source]

Adding a stock will turn the pistol into a Institute rifle.

Fallout 4 Plasma Rifle

SlotDamageFire RateAccuracyWeightValueResourcesRequired Perks
Standard Grip-50% bash damage-10% AP cost+2.5%+2.5%1x Adhesive
2x Plastic
2x Screw
None
Full Stock+20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+30%+30%4x Adhesive
10x Plastic
6x Screw
None

Sights[editedit source]

SlotEffectAccuracyWeightValueResourcesRequired Perks
Standard SightsBase+2.5%+2.5%1x Adhesive
2x Plastic
None
Reflex Sightx2 zoom

-15% AP cost-10% iron sights transition

+15% sighted accuracy0+10%+25%2x Adhesive
2x Fiber Optics
2x Fiberglass
2x Glass
1x Nuclear Material
2x Screw
1x Silver
None
Short Scopex4 scope

+10% iron sight transition+30% AP cost

-20% stability

+20% sighted accuracy

+20%+20%2x Adhesive
2x Glass
4x Plastic
2x Screw
None
Medium Scopex6 scope

+40% AP cost+15% iron sights transition

-20% stability

+20% sighted accuracy

+25%+40%3x Adhesive
3x Glass
5x Plastic
2x Screw
Science! 1
Long Scopex10 scope

+50% AP cost+2% sighted transition

K-secal endeavor is to make design and engineering for static equipment engineer an efforts less activity. Rumus tinggi head vessel.

-20% stability

+20% sighted accuracy

+30%+50%4x Adhesive
5x Glass
6x Plastic
2x Screw
Science! 2
Short Night Visionx4 scope (night vision)

+10% iron sight transition+30% AP cost

-20% stability

+20% sighted accuracy

+20%+20%4x Adhesive
2x Circuitry
3x Fiber Optics
3x Glass
2x Nuclear Material
2x Screw
2x Silver
Science! 2
Medium Night Visionx6 scope (night vision)

+40% AP cost+15% iron sights transition

-20% stability

+20% sighted accuracy

+25%+75%4x Adhesive
3x Circuitry
5x Fiber Optics
5x Fiberglass
5x Glass
3x Nuclear Material
2x Screw
2x Silver
Science! 2
Long Night Visionx10 scope (night vision)

+50% AP cost+2% sighted transition

-20% stability

+20% sighted accuracy

+30%+85%5x Adhesive
5x Circuitry
6x Fiber optics
6x Fiberglass
6x Glass
2x Nuclear Material
2x Screw
Science! 3
Short Recon Scopex4 scope (monochrome, tracks targets)

+10% iron sight transition+30% AP cost

-20% stability

+20% sighted accuracy

+20%+100%5x Adhesive
6x Circuitry
8x Crystal
8x Fiber Optics
6x Fiberglass
3x Nuclear Material
3x Screw
Science! 3
Long Recon Scopex10 scope (monochrome, tracks targets)

+50% AP cost+2% sighted transition

-20% stability

+20% sighted accuracy

+35%+100%5x Adhesive
6x Circuitry
8x Crystal
8x Fiber Optics
6x Fiberglass
3x Gold
5x Nuclear Material
3x Screw
Science! 3

Muzzle[editedit source]

Fallout 4 institute shop coupon
SlotDamageFire RateRangeAccuracyWeightValueResourcesRequired Perks
No Muzzle000000NoneNone
Beam Splitter (scattergun)+10% damage

Splits beam into four projectiles

-10%-2 x Base

Damage nullified beyond maximum range

Override: High recoil, low accuracy+15%+10%3x Adhesive
2x Glass
4x Plastic
3x Screw
2x Silver
Science! 1
Beam Focuser (extended range)+2 x Base+20% accuracy

-15% recoil

+20%+15%3x Adhesive
2x Glass
4x Plastic
2x Screw
2x Silver
Science! 1
Gyro Compensating Lens (compensator)-1 x Base-25% recoil+30%+20%2x Adhesive
2x Circuitry
3x Glass
5x Plastic
2x Screw
3x Silver
2x Spring
Science! 1
Amplified Beam Splitter (scattergun II)+10% damage

Splits beam into four projectiles

-10%-2 x Base

Damage nullified beyond maximum range

Override: High recoil, low accuracy (+25% accuracy vs. regular splitter)+15%+40%4x Adhesive
6x Fiberglass
4x Glass
3x Glass
4x Glass
3x Gold
4x Screw
Science! 2
Fine-Tuned Beam Focuser (extended range II)+3 x Base+30% accuracy

-15% recoil

+20%+30%4x Adhesive
7x Fiberglass
3x Glass
3x Gold
4x Screw
Science! 2
Quantum Gyro Compensating Lens (compensator II)-1 x Base-35% recoil+30%+35%5x Adhesive
2x Circuitry
8x Fiberglass
4x Glass
3x Gold
5x Screw
3x Spring
Science! 3

Locations[editedit source]

  • The Institute rifle can be found on the bodies of synths more rarely than institute pistols.
  • One unique variant can be retrieved from Virgil by pickpocketing or murder.
  • Can be obtained through purchase at the Institute's synth requisitions officer.
UnarmedBoxing glove ·Deathclaw gauntlet ·Knuckles ·Power fist
Melee WeaponsBladedAssaultron bladeAutomatron ·Chinese officer sword (General Chao's Revenge ·Sword of WondersNuka-World) ·Combat knife (Pickman's blade) ·Disciples bladeNuka-World (ThroatslicerNuka-World) ·Grognak's axe ·Machete (Kremvh's Tooth) ·Meat hookFar Harbor ·Mr. Handy buzz bladeAutomatron ·Pole hookFar Harbor (BloodletterFar Harbor ·Fish CatcherFar Harbor) ·Revolutionary sword (Shem Drowne sword) ·Ripper (The HarvesterFar Harbor) ·Shishkebab ·Switchblade
BluntBaseball bat (2076 World Series baseball bat ·FencebusterFar Harbor ·Rockville Slugger) ·Board ·Commie whackerNuka-World ·Lead pipe ·Pipe wrench (Big Jim) ·Pool cue ·Rolling pin ·Security baton ·Sledgehammer ·Super Sledge (Atom's JudgementFar Harbor) ·Tire iron ·Walking cane
Guns / FirearmsPistols.44 pistol · (Eddie's Peace ·Kellogg's .44 pistol ·The Gainer) ·10mm pistol · (Deliverer ·Wastelander's Friend) ·Acid soakerNuka-World ·Flare gun ·Pipe pistol ·Pipe bolt-action pistol ·Pipe revolver pistol ·Western revolverNuka-World
ShotgunsDouble-barreled shotgun ·Combat shotgun (Justice ·Les Fusil Teribles)
Submachine gunsSubmachine gun (Silver submachine gun ·Spray n' Pray)
RiflesAssault rifle ·Combat rifle (Overseer's Guardian) ·Handmade rifleNuka-World (SplattercannonNuka-World ·The Problem SolverNuka-World) ·Hunting rifle (Reba ·Reba II ·Lever action rifleFar Harbor (Lucky EddyFar Harbor ·Old ReliableFar Harbor) ·Tinker Tom Special) ·Pipe rifle ·Pipe bolt-action rifle ·Pipe revolver rifle ·Radium rifleFar Harbor (Kiloton radium rifleFar Harbor) ·Railway rifle
Heavy WeaponsBroadsider ·Fat Man (Big Boy ·The StrikerFar Harbor) ·Experimental MIRV ·Flamer (Sergeant AshFar Harbor) ·Harpoon gunFar Harbor (Admiral's FriendFar Harbor ·Defender's harpoon gunFar Harbor) ·Junk Jet ·Minigun (Ashmaker)
Energy WeaponsPistolsAlien blaster (Hub's alien blasterNuka-World) ·Institute pistol ·Gamma gun (Lorenzo's artifact ·Zeta gun) ·Laser pistol (Good Intentions ·Old Faithful ·Protectron's GazeAutomatron ·Prototype UP77 'Limitless Potential') ·Plasma pistol · ·Salvaged assaultron headAutomatron
RiflesCryolator ·Gauss rifle (The Last Minute) ·Institute rifle (Virgil's Rifle) ·Laser musket (Automatic laser musket) ·Laser rifle (Righteous Authority ·Survivor's Special ·Wazer Wifle) ·Plasma rifle (Experiment 18-A ·AX90 Fury ·Sentinel's Plasmacaster) ·Tesla rifleAutomatron
Heavy WeaponsGatling laser (Final Judgment ·AeternusNuka-World) ·Missile launcher (Death from Above ·Partystarter)
ExplosivesThrownBaseball grenade ·Cryogenic grenade ·Fragmentation grenade ·Molotov cocktail ·Nuka grenade ·Persuasion grenadeNuka-World ·Plasma grenade ·Pulse grenade ·Smart fragmentation grenadeNuka-World
PlacedBottlecap mine ·Cryo mine ·Fragmentation mine ·Nuke mine ·Plasma mine ·Pulse mine
OtherThrownArtillery smoke grenade ·HalluciGen gas grenade · (Homing Beacon) ·Institute EM Pulse grenade ·Synth relay grenade ·Vertibird signal grenade
PlacedBear trapFar Harbor ·CaltropsFar Harbor ·Poisoned caltropsFar Harbor
Parentheses () denote unique weapon variants.
Retrieved from 'https://fallout.gamepedia.com/index.php?title=Institute_rifle&oldid=2127959'

Surviving the post-apocalyptic wasteland can be hard work alone, so which of the various Fallout 4 factions should the player connect with? The Fallout series often casts players as a survivor emerging from a fallout shelter centuries after a nuclear war devastated the planet, and having to survive a landscape littered with raiders, bloodthirsty mutants, and other threats.

Bethesda Softworks (The Elder Scrolls V: Skyrim) took over the franchise with 2008's Fallout 3, and while fans of the original games are divided over the changes it brought, the third game is now regarded as one of the best of the series. It took until 2015 for Fallout 4 to arrive and while it received mixed reviews for simplifying some of the story and dialogue mechanics, in addition to assorted technical issues and bugs, it gave fans another immersive, fascinating sandbox to lose themselves in.

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Related: Why Fallout 4 Survival Mode Is The True Way To Play The Game

Just like with previous titles, there are numerous factions players can join in Fallout 4. Some offer better resources and perks - but their goals and morals may not totally align with that of the player either. Which faction players align with also affects the ending they'll receive, so let's look at the different Fallout 4 factions and see which is the best.

The Brotherhood Of Steel

The Brotherhood Of Steel is a staple of the series and even received their own spinoff with 2004's Fallout: Brotherhood Of Steel. The Brotherhood are tasked with protecting Commonwealth citizens against attack. They can provide the Sole Survivor with firepower and cool armor, but they're also devoted to wiping out all mutants, ghouls, and synths to protect mankind, which is a tad dubious morally.

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The Railroad

The Railroad, fronted by their leader Desdemona, is dedicated to preserving and protecting the rights of synths. Their goals are in contrast to that of the Brotherhood and other Fallout 4 factions, though they're also pretty single focused on one issue and the group itself is quite small. Still, their goal to protect sentient androids is a noble one, and there are certainly worst factions out in the wasteland.

The Institute

Probably the most morally questionable of the Fallout 4 factions, The Institute wish to use technology to restore the world. This also means enslaving synths to do their bidding and they believe the survival of mankind requires darker methods. Their goals might be seen as noble but their clinical methods make them hard to root for - or join with.

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The Minutemen

Like the Brotherhood Of Steel, the Minuteman want to protect the Commonwealth, but they want peace for human, synth and mutant alike. They're basically the neutral option and seek to help rebuild the world instead of imposing their beliefs or philosophy on other groups. Other groups may have cooler toys to play with, but the Minutemen are arguably the best of the Fallout 4 factions to align with.

Next: Ranking The Fallout Games, Worst To Best

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