Fallout 4 Institute Shop
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The Institute rifle is a weapon in Fallout 4.
- 3Mods
Fallout 4 The Institute side quests become available if you choose to join this faction and support Father. In Fallout 4, during these side quests there will be moments when you can change your.
Background[editedit source]
A mass-produced laser weapon developed by the Institute for use by its squads of synth troopers operating on the surface. The design sacrifices raw firepower per shot in favor of easier manufacturing and increased refire rate and is overall intended for use by groups of synths, rather than individual human operators. This philosophy is reflected by its limited customization options.
Characteristics[editedit source]
A laser weapon developed by The Institute, it features a higher rate of fire than the laser pistol when semi-automatic, but the damage per shot is 33% lower, resulting in an overall decrease in DPS while being far less efficient with fusion cells. Furthermore, Institute weapons don't have any grip or stock upgrades, nor can they be equipped with sniper barrels.
Mods[editedit source]
Capacitor[editedit source]
Slot | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks |
---|---|---|---|---|---|---|---|---|
Standard | Base | +2.5% | +2.5% | 1x Adhesive 2x Circuitry 1x Crystal 2x Nuclear Material 6x Plastic 3x Screw | None | |||
Photon Exciter (Better Criticals I) | +100% critical charge +100% critical damage multiplier | 0 | 0 | +10% | +10% | +5% | 1x Adhesive 2x Circuitry 2x Crystal 2x Nuclear Material 6x Plastic 3x Screw | None |
Beta Wave Tuner (Armor Piercing I) | Sets target on fire for 3 sec (3x magnitude) | +10% | +10% | +10% | 2x Adhesive 2x Circuitry 2x Crystal 2x Nuclear Material 6x Plastic 3x Screw | None | ||
Boosted Capacitor (More Damage I) | +25% | +10% -10% capacity | +15% | 3x Adhesive 5x Circuitry 4x Crystal 4x Nuclear Material 7x Plastic 3x Screw 1x Silver | None | |||
Photon Agitator (Better Critcials II) The Impossibly Hard Quiz 3: As the AG audience gets smarter, our crack scientists make the quiz games more cleverer! You think you've quizzed before? Well, fasten your quiz belts and strap on your quiz helmet, 'cauz thiz quiz iz notz forz the weex! Free Funny Games from AddictingGames. Impossibly hard quiz 3. | +200% critical damage multiplier | +20% capacity | +15% | +20% | +20% | 4x Adhesive 5x Circuitry 4x Crystal 4x Nuclear Material 7x Plastic 3x Screw 2x Silver | Science! 1 | |
Gamma Wave Emitter (Armor Piercing II) | Sets target on fire for 3 sec (5x magnitude) | +20% capacity | +20% | +20% | +25% | 5x Adhesive 5x Circuitry 4x Crystal 4x Nuclear Material 8x Plastic 3x Screw 2x Silver | Science! 1 | |
Maximized Capacitor (More Damage II) | +50% damage | +20% | +30% | 5x Adhesive 6x Circuitry 5x Crystal 4x Nuclear Material 8x Screw 3x Screw 2x Silver | Science! 2 | |||
Boosted Photon Agitator (More Damage + Better Criticals II) | +25% damage +200% critical damage multiplier | +30% capacity | +15% | +30% | +35% | 6x Adhesive 6x Circuitry 5x Crystal 10x Fiberglass 2x Gold 5x Nuclear Material 3x Screw | Science! 2 | |
Boosted Gamma Wave Emitter (More Damage + Armor Piercing II) | +25% damage Sets target on fire for 3 sec (5x magnitude) | +20% | +30% | +30% | 7x Adhesive 6x Circuitry 5x Crystal 11x Fiberglass 2x Gold 5x Nuclear Material 3x Screw | Science! 2 | ||
Overcharged Capacitor (More Damage III) | +75% damage | +10% capacity | +30% | +45% | 8x Adhesive 8x Circuitry 6x Crystal 12x Fiberglass 3x Gold 6x Nuclear Material 3x Screw | Science! 3 |
Barrel[editedit source]
Slot | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks |
---|---|---|---|---|---|---|---|---|
Short Barrel | -10% AP cost | 9 x Base | +10% accuracy -10% recoil | +25% | +5% | 1x Adhesive 1x Circuitry 2x Fiber optics 2x Glass 2x Plastic 2x Screw | None | |
Long Barrel | +9.6% | +10% AP cost +3% iron sights transition -10% capacity | 16 x Base | +40% sighted accuracy -50% hip fire accuracy -15% recoil | +50% | +10% | 1x Adhesive 2x Circuitry 3x Fiber Optics 2x Glass 5x Plastic 3x Screw | None |
Automatic Barrel | -25% | Full auto +25% AP cost +3% iron sights transition Ninja gaiden 3 razor's edge pc emulator. -10% capacity | 16 x Base | +20% sighted accuracy -100% hip fire accuracy | +60% | +15% | 2x Adhesive 2x Circuitry 3x Crystal 5x Fiber Optics 4x Gear 7x Plastic 4x Screw 2x Silver | Science! 1 |
Improved Short Barrel | +21% | -10% AP cost | 9 x Base | +10% accuracy -10% recoil | +25% | +25% | 3x Adhesive 2x Circuitry 3x Crystal 3x Fiber Optics 2x Fiberglass 2x Screw 3x Silver | Science! 1 |
Improved Long Barrel | +34% | +10% AP cost +3% iron sights transition -10% capacity | 16 x Base | +40% sighted accuracy -50% hip fire -15% recoil | +50% | +30% | 4x Adhesive 3x Circuitry 4x Crystal 6x Fiber Optics 5x Fiberglass 4x Screw 4x Silver | Science! 2 |
Improved Automatic Barrel | -15% | Full auto +25% rate of fire +25% AP cost +3% iron sights transition -10% capacity | 16 x Base | +20% sighted accuracy -100% hip fire accuracy | +60% | +35% | 4x Adhesive 4x Circuitry 5x Crystal 10x Fiber Optics 7x Fiberglass 6x Gear 3x Gold 5x Screw | Science! 2 |
Grip[editedit source]
- Adding a stock will turn the pistol into a Institute rifle.
Fallout 4 Plasma Rifle
Slot | Damage | Fire Rate | Accuracy | Weight | Value | Resources | Required Perks |
---|---|---|---|---|---|---|---|
Standard Grip | -50% bash damage | -10% AP cost | +2.5% | +2.5% | 1x Adhesive 2x Plastic 2x Screw | None | |
Full Stock | +20% AP cost +10% iron sights transition | +7% stability +40% sighted accuracy -20% recoil | +30% | +30% | 4x Adhesive 10x Plastic 6x Screw | None |
Sights[editedit source]
Slot | Effect | Accuracy | Weight | Value | Resources | Required Perks |
---|---|---|---|---|---|---|
Standard Sights | Base | +2.5% | +2.5% | 1x Adhesive 2x Plastic | None | |
Reflex Sight | x2 zoom -15% AP cost-10% iron sights transition | +15% sighted accuracy | 0+10% | +25% | 2x Adhesive 2x Fiber Optics 2x Fiberglass 2x Glass 1x Nuclear Material 2x Screw 1x Silver | None |
Short Scope | x4 scope +10% iron sight transition+30% AP cost | -20% stability +20% sighted accuracy | +20% | +20% | 2x Adhesive 2x Glass 4x Plastic 2x Screw | None |
Medium Scope | x6 scope +40% AP cost+15% iron sights transition | -20% stability +20% sighted accuracy | +25% | +40% | 3x Adhesive 3x Glass 5x Plastic 2x Screw | Science! 1 |
Long Scope | x10 scope +50% AP cost+2% sighted transition K-secal endeavor is to make design and engineering for static equipment engineer an efforts less activity. Rumus tinggi head vessel. | -20% stability +20% sighted accuracy | +30% | +50% | 4x Adhesive 5x Glass 6x Plastic 2x Screw | Science! 2 |
Short Night Vision | x4 scope (night vision) +10% iron sight transition+30% AP cost | -20% stability +20% sighted accuracy | +20% | +20% | 4x Adhesive 2x Circuitry 3x Fiber Optics 3x Glass 2x Nuclear Material 2x Screw 2x Silver | Science! 2 |
Medium Night Vision | x6 scope (night vision) +40% AP cost+15% iron sights transition | -20% stability +20% sighted accuracy | +25% | +75% | 4x Adhesive 3x Circuitry 5x Fiber Optics 5x Fiberglass 5x Glass 3x Nuclear Material 2x Screw 2x Silver | Science! 2 |
Long Night Vision | x10 scope (night vision) +50% AP cost+2% sighted transition | -20% stability +20% sighted accuracy | +30% | +85% | 5x Adhesive 5x Circuitry 6x Fiber optics 6x Fiberglass 6x Glass 2x Nuclear Material 2x Screw | Science! 3 |
Short Recon Scope | x4 scope (monochrome, tracks targets) +10% iron sight transition+30% AP cost | -20% stability +20% sighted accuracy | +20% | +100% | 5x Adhesive 6x Circuitry 8x Crystal 8x Fiber Optics 6x Fiberglass 3x Nuclear Material 3x Screw | Science! 3 |
Long Recon Scope | x10 scope (monochrome, tracks targets) +50% AP cost+2% sighted transition | -20% stability +20% sighted accuracy | +35% | +100% | 5x Adhesive 6x Circuitry 8x Crystal 8x Fiber Optics 6x Fiberglass 3x Gold 5x Nuclear Material 3x Screw | Science! 3 |
Muzzle[editedit source]
Slot | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks |
---|---|---|---|---|---|---|---|---|
No Muzzle | 0 | 0 | 0 | 0 | 0 | 0 | None | None |
Beam Splitter (scattergun) | +10% damage Splits beam into four projectiles | -10% | -2 x Base Damage nullified beyond maximum range | Override: High recoil, low accuracy | +15% | +10% | 3x Adhesive 2x Glass 4x Plastic 3x Screw 2x Silver | Science! 1 |
Beam Focuser (extended range) | +2 x Base | +20% accuracy -15% recoil | +20% | +15% | 3x Adhesive 2x Glass 4x Plastic 2x Screw 2x Silver | Science! 1 | ||
Gyro Compensating Lens (compensator) | -1 x Base | -25% recoil | +30% | +20% | 2x Adhesive 2x Circuitry 3x Glass 5x Plastic 2x Screw 3x Silver 2x Spring | Science! 1 | ||
Amplified Beam Splitter (scattergun II) | +10% damage Splits beam into four projectiles | -10% | -2 x Base Damage nullified beyond maximum range | Override: High recoil, low accuracy (+25% accuracy vs. regular splitter) | +15% | +40% | 4x Adhesive 6x Fiberglass 4x Glass 3x Glass 4x Glass 3x Gold 4x Screw | Science! 2 |
Fine-Tuned Beam Focuser (extended range II) | +3 x Base | +30% accuracy -15% recoil | +20% | +30% | 4x Adhesive 7x Fiberglass 3x Glass 3x Gold 4x Screw | Science! 2 | ||
Quantum Gyro Compensating Lens (compensator II) | -1 x Base | -35% recoil | +30% | +35% | 5x Adhesive 2x Circuitry 8x Fiberglass 4x Glass 3x Gold 5x Screw 3x Spring | Science! 3 |
Locations[editedit source]
- The Institute rifle can be found on the bodies of synths more rarely than institute pistols.
- One unique variant can be retrieved from Virgil by pickpocketing or murder.
- Can be obtained through purchase at the Institute's synth requisitions officer.
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Surviving the post-apocalyptic wasteland can be hard work alone, so which of the various Fallout 4 factions should the player connect with? The Fallout series often casts players as a survivor emerging from a fallout shelter centuries after a nuclear war devastated the planet, and having to survive a landscape littered with raiders, bloodthirsty mutants, and other threats.
Bethesda Softworks (The Elder Scrolls V: Skyrim) took over the franchise with 2008's Fallout 3, and while fans of the original games are divided over the changes it brought, the third game is now regarded as one of the best of the series. It took until 2015 for Fallout 4 to arrive and while it received mixed reviews for simplifying some of the story and dialogue mechanics, in addition to assorted technical issues and bugs, it gave fans another immersive, fascinating sandbox to lose themselves in.
Related: Why Fallout 4 Survival Mode Is The True Way To Play The Game
Just like with previous titles, there are numerous factions players can join in Fallout 4. Some offer better resources and perks - but their goals and morals may not totally align with that of the player either. Which faction players align with also affects the ending they'll receive, so let's look at the different Fallout 4 factions and see which is the best.
The Brotherhood Of Steel
The Brotherhood Of Steel is a staple of the series and even received their own spinoff with 2004's Fallout: Brotherhood Of Steel. The Brotherhood are tasked with protecting Commonwealth citizens against attack. They can provide the Sole Survivor with firepower and cool armor, but they're also devoted to wiping out all mutants, ghouls, and synths to protect mankind, which is a tad dubious morally.
The Railroad
The Railroad, fronted by their leader Desdemona, is dedicated to preserving and protecting the rights of synths. Their goals are in contrast to that of the Brotherhood and other Fallout 4 factions, though they're also pretty single focused on one issue and the group itself is quite small. Still, their goal to protect sentient androids is a noble one, and there are certainly worst factions out in the wasteland.
The Institute
Probably the most morally questionable of the Fallout 4 factions, The Institute wish to use technology to restore the world. This also means enslaving synths to do their bidding and they believe the survival of mankind requires darker methods. Their goals might be seen as noble but their clinical methods make them hard to root for - or join with.
The Minutemen
Like the Brotherhood Of Steel, the Minuteman want to protect the Commonwealth, but they want peace for human, synth and mutant alike. They're basically the neutral option and seek to help rebuild the world instead of imposing their beliefs or philosophy on other groups. Other groups may have cooler toys to play with, but the Minutemen are arguably the best of the Fallout 4 factions to align with.